Often referred to as its code name, the Buryman Script, the Buried Alive Model was to be found on the final story of the Pokémon Tower in the spot of what has been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive Model was intended to be the "boss" of the tower. Upon reaching the top floor, the following conversation would have taken place.
Buried Alive: You're...here.
Buried Alive: I'm trapped...
Buried Alive: ...and I'm lonely...
Buried Alive: ...so very lonely...
Buried Alive: Won't you join me?
After this, the battle would have been initiated. One in "battle view," the Buried Alive Model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk. Strangely enough, a protocol for Buried Alive's actions after defeat wasn't written.
In the case of the player defeating him, the game would freeze. However, an unknown programmer is said to have wrote a speciic ending that was supposed to play once Buried Alive was defeated.
In this ending, Buried Alive was to have stated, "Finally, fresh meat!" followed by several lines of Gibberish. He was to have then dragged the player into the ground surrounding him. The scene would finish with a typical "Game Over" screen. However, in the background an image of Buried Alive devouring the player was to have been shown.
Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Game Boy, overwriting the title screen that normally accompanied a Game Boy turning on.
Afterward, whenever the Game Boy was started, the player would view this same image of Buried Alive devouring the player character from the Pokémon games as a sound file known as staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading toward LTS, is unknown.