Monday, January 10, 2011

Begotten



This is a screenshot from an old movie called, "Begotten." I haven't seen the entire movie, but from what I saw there isn't much of a plot. It's just a creepy looking black and white movie that starts out around that person (thing?) up there.

Now, the movie's on various websites, but the best version I've found (since I lost the link !DOCTOR, some /x/ tripfag, gave me) is on Justin.tv. From how much of it I've screened, it appears to be the actual movie. You can watch it here.

Mysterious Creature of Minecraft

Everything I'm about to disclose is 100% true. Most of you will not believe me, but maybe one or two of you have experience what I have and can offer some help - if there is any to be had. But, for now, let's just get to the story.

I'm a casual browser of several 7chan boards. I'm a fairly normal guy and come for the taste of counter-culture, you might say. I work in an office and have a very routine life which I enjoy. Nothing extraordinary has ever really occurred in my life, until Minecraft.

I kept seeing all the talk of it on varied boards, so two weeks ago I just outright bought the game. Millions of players' collars can't be wrong, right? I immediately became addicted. I played late into the night, despite having to be up very early. I played from the moment I got home from work until the moment I forced myself off. I didn't know about mappers or cheats, so I just strugged on and on, toiling. I eventually put the game on my laptop and started bringing it to work. For a reason I never thought  much into, I was always mining - going deeper and deeper and deeper. I hadn't learned to forge, so when night came - if there was anything remotely dangerous around - I would simply wall myself into a passage and wait out the night. I didn't want to lose everything and had learned that the hard way from falling off a cliff.

One evening, I'd walled myself off and started watching television as I waited for night to pass, with one torch on the wall and a stone sword in my hand. Out of nowhere, something pushed me forward and I died.

When I respawned, I couldn't find my way back to the massive tunnels I'd dug. After nearly an hour, I gave up in frustration, but my addiction pushed me to start again. I started mining again, deep down, finally hitting lava, and hearing the spooky dungeon music. I walled myself off, hoping it would pass. Then, the music changed slightly. It became a series of random, glitchy beeps. As I walked forward to dig myself out, something hit me again, killing me.

This time, I had marked the area I was in with torches, so I trotted back. I found the passage and waited, constantly moving back and forth once I was inside, trying to see if I'd found a glitch. As soon as the music started, I put torches all over the walls. As soon as I paused, I saw it. It came out of the wall, as if the blocks there had come to life. It was just a form made of gravel and cobblestone, with a giant, red circle on its 'head' and a smaller yellow circle in the middle of that. It moved toward me ad my computer speakers hissed like I'd cranked the volume and blasted static. It killed me with one touch.

Frustrated and figuring it was just another monster, I searched everywhere - eventually finding the Wiki for Minecraft - and discussed it with several friends who played. No one had a clue what I was talking about.

So, I started a new world. As soon as I started, I was on an island and...there the thing was. It was across the water, made out of gravel, water, and sand. It had that same eye. When I moved, he mimicked me. I struggled to find a way around him. As night fell in the game, the blocks broke and he fell away.

Now he's hunting me across my worlds, randomly stepping into view and made of the surrounding blocks. He's always there to kill me and he'll kill any other creature around so that he alone can get to me.

Last night, he began to destroy my tunnels and the house I'd built on the island. I watched him do it. I was infuriated. The more I googled, the more I realized that I'm apparently the only one that's seen this thing.

I can't stop playing. I've been on a bender for the last 72 hours - even calling into work - trying to find him. His appearance is random and only the hissing lets me know he's near. I can't sleep, don't ever feel hungry, and I can't stop playing. This wall of text is the longest I've been away from the game in days. It's like he's pulling me in...and I feel more and more addicted every second I hunt him. When I look away, when I walk away for a cigarette, or try to sleep, my mind still thinks I'm building, digging, and trying to hide from this thing.

I don't know if it's truly creepy or not. I just know that  no one else seems to know what I'm talking about and when I try to screencap him, he doesn't show up.

I told  you that you guys would think this was just a story, but it's not. I ended up sleeping a good part of the da away, being too tired to even function. I logged into Minecraft and used my downloaded GPS mod to get my bearings. I headed for the latest mining area I was working in, waiting for circle eyes to pop out. To my amazement, he didn't. However, when I reached the site - which was little more than steps dug straight down, surrounded by gravel blocks marked by torches - I found something amazing. The gravel blocks had been removed, and on the spot was a diamond tower that rose up higher than the clouds. I don't have the tools necessary to break the diamond blocks, so I was forced to mine down around it. I found one of the original tunnels I'd dug, but all the torches were missing. It was pitch black and I knew that was suicide.

So, I make three full batchesof torches and climb down beneath the diamond tower. I throw torches up along the way and nothing seems to have changed - with a few exceptions. Every once in a while, as I'm walking along, one of the bricks in the wall along the path has been replaced by a gold brick. As I follow one of the paths, it seems to go on much longer than I remember digging it (which isn't that big of a deal. I dig so much I often lose track of what I did ten minutes before). However, the gold blocks appear here and there, as if they were bread crumbs marking a path.

Eventually, I come to an area that's just a giant pit, and this one I know I haven't dug; it's too perfectly square to have been naturally occurring. The bottom row of bricks are all gold, and in the middle of the room is a swirling purple disc. I had no idea what it was, so I opened a google tab, searched, and discovered it was a portal. It's not a big deal, but I didn't put it there.

I enter the portal. I'm amazed to get my first view of the Nether. I roam a little, mining a bit, and dodge creeps. I decide I'm going to go back out when it happens again...just as I had forgotten all about circle eyes. This time, he was pure blocks of magma, but with those same circular patterns, and he's standing right in my path, between my miner and the portal out.

He's like a shadow, mimicking my every step again. I move forward, he does. I step to the side, he does. I screencap him, and as soon as I do (which, again, yielded no results. Every time he's screencapped, he doesn't appear in the pastes. I've got an idea on how to sort that out with recording, but that's for some later discussion), he heads straight for me, and this time he's as fast as when you freefall from the top of a mountain. When he's six blocks away, the hissing in my speakers starts up, he touches me, and I die.

When I respawn and head back, hoping to collect what little gear I had, he's waiting for me at the foot of the diamond tower. Frustrated, I say, "Fuck it," and log off. I completely removed Minecraft from my system and then downloaded again, this time on a completely different laptop. I haven't played again since, but I'll see this afternoon, after work, if he's back. If so, then something is up.

You guys probably don't believe this at all, but answer a couple of questions for me anyhow. Humor me.

Is it possible, even though I'm not playing on a server, that someone else has "invaded" my game after changing their miner skin?

Airlock

When the game starts, you're alone in a bunker. You'd cross off another day on the calendar and start to check your gear. You prepare to leave for the nearest town; you strap on your gas mask and pull up your hood. The green light on your oxygen gauge tells you that you'll be able to survive in the airless environment outside. The world was brought to a complete standstill when the air started dissipating. 

Most didn't know what was happening before it was too late. It wasn't how humanity had figured it would end. All in all, it was a very silent, quick affair without the big explosions or the screaming masses fleeing. In fact, no one could have imagined a quieter apocalypse. People simply fell where they stood or sat at the time. There wasn't time to evacuate, and where would have people gone anyway? Those who survived were the people who had planned ahead, who had planned for the impossible. Their reward was solitude on a lifeless, airless planet. But at least there's plenty of time to think and reflect.

The end happened so quickly that the destruction was limited. You  have entire cities open to exploration and treasure hunting. Only...you have to watch your air gauge. The air gauge itself is on your suit/clothes and not on your UI, so you have to look down to see it. If you forget it, you might end up fucked unless you can somehow find air.

You move around empty schoolyard, apartment buildings, and skyscrapers. The lack of air preserved the billions of bodies worldwide relatively longer than they otherwise would have been, and now the empty planet is a mausoleum of dried up human husks littering streets and buildings.

You'd have to scavenge for stuff to improve your gear so you could stay out longer. Through exploring, you might find other safe bunkers and you'll be able to move more freely. Then there'd be enemies. What would they be? Something that doesn't require air, which could stalk you and make you feel watched. A less open threat that might attack when you least suspect it. And would there be others?

Maybe you'd have to find them first. Would you even go armed? No air would mean no sound, so all you'd have was the clicking of the gas mask and maybe whatever contemporary band you managed to put on that banged up, scavenged iPod you managed to find in the pocket of a body near the airport terminal. You'd have to consider getting fuel for the generator in your safehouse, as well.

Your only contact with other people would be someone who you talk to frequently over what's left of the internet or some old radio-type thing. You've known them for years, but have never met them in person. They're your only company in an otherwise dead world, and they're holed up somewhere else, exactly like you.

One day, they stop signing in/going on the air and you decide to find out what happened to them. You only have a faint idea where their bunker is and you know you wouldn't have enough air to get there in one stretch. That's where the game really begins. Do you make an effort to find them or what happened to them, or do you go on with your life, salvaging, exploring, and listening to your own breathing as you make your way through the still graveyard of humanity?

The Depths

Ever heard of a game called, "The Depths?" It's not surprising if you haven't; it was never released to the public. Bootleg copies were spread in the United States from roughly 2006 - 2007, but it was completely gone by 2008. To date, only a few people have reported knowing of the game and even fewer have actually played it. It is still unknown who developed the game or where it came from, for details are not found anywhere within the installed files.

Additionally, no one has ever finished the game due to the gratuitous amounts of scarring images portrayed and the trauma that followed. The following is a description of The Depths, from those who have played it.

The users who successfully installed the game said that after installation, their computers never functioned the same. Freezes, blue screens, and file corruption were common after playing. The only way to remove the game was to wipe your hard drive. There was no deleted of the files, no uninstalling, nothing. It would stay on the computer, never leaving. Some users even reported seeing the file being duplicated to different parts of their computer - a cloning of sorts - making the file appear in unwanted folders.

The setting of the game is supposedly a mountaintop, as it is a snowy environment and whenever the player would walk too far, they would fall and die. Not much can be seen in the beginning, just snow. An endless display of falling snow. This is what frustrated players the most. They would try walking in every direction but find only more snow, until they fell off the endless array of white and died. This is where most players stopped playing, though the persistent gamers found an alternative.

It took multiple deaths, but players eventually found where they were supposed to go: down. As soon as you spawn, you can look down and see a bolted door. Opening it takes you to the next sequence of the game.

As soon as you open the door, the player starts to fall into a pit of darkness. It is pitch black and all that can be hears is the sounds of the wind as you fall. After about 20 seconds of nonstop falling, you see light at the end of the tunnel. The player reaches the bottom of the pit and as soon as they touch down, a scream can be heard. The player is now in a large room with no doors or exits, just the light next to them and the tunnel above them.

The walls are covered in blood, the light is flickering, and sounds of faint mumbling are playing in the background. This area is where most players quit - either out of boredom or fear.

There is nothing the player can do at this point except to walk around the room, looking for whatever it is they are supposed to do next. More sounds begin to play while walking: wind blowing, water dripping, and growling. Players usually hear the growling behind them and, in fright, turn around rather quickly. When the player turns around, they see, for a split second, a dark figure run away into the darkness of the room.

This occurs every time the player makes a sudden look behind them. Touching the dimly lit walls makes the game freeze for a moment before returning to normal. More and more sounds start to become audible and eventually piano banging and screaming become more and more frequent.

The volume of the noises increase over time and some users try to mute their sound, but can't; the noises continue playing over and over until they are at an ear-piercingly high level. All players at this point experienced the same thing. Their game flashed, their mouse wouldn't work, and the room would suddenly be full of dead bodies. Lifeless corpses, flashing out of nowhere, surround the room and pile up until the player is practically covered in bodies. Each one of the corpses are mumbling indistinguishable words.

Their mouths blurt nonsense while their eyes appear to be open, but are pitch black. The player is forced to stay with the talking corpses for they are stuck and cannot move. The only thing they can do is look around them and see the bodies staring at them and talking in a foreign, demonic tone.

At this point, the player is unable to pause or close the game. They can only look and see the corpses speak to the player in gibberish words. This only happened for a short period of time, but by this point, most of the remaining users had already shut down their computer. The corpses start to eventually chant their nonsense in unison. In one last scream, they all spread their mouths wide open to impossible lengths. It loks as if their jaws should break as they all scream at an alarmingly high volume.

The collective screams of the bodies gets louder and louder, and more distorted. As soon as the screams become ear-wrenchingly unstandable, the screen cuts to black and the screams suddenly stop. This darkness lasts for a very long time. The player starts to hear someone laughing close to them. The laugh is off, though; it sounds as if someone has messed with the audio. The laugh gets closer and closer until finally, it ends with one final "HA!" playing loudly. This noise is accompanied by a picture of an old man's face, cripped with age, and taking up nearly the entire screen. He has his mouth wide open...smiling.

This frame only appears for split second, however, and afterward, the darkness ends. Although there is only a slither of light, the player can look down and see their body tied to a wooden pole.

This part of the game is what users described as the worse. The light above them, shining onto the player, is confined to a small circle around the player. Small shadows start fading in and out of the circle onto the ground; the shadows look like mangled and distorted bodies. Finally, footsteps are heard. The old man from the photo can be seen in full now as he walks toward your pinned body. He is short and bald; his face is down and he is wearing only ripped pants.

His torso is almost completely torn in half. The only thing keeping his body from not splitting in two is the thread of skin connecting his neck to his head. His left leg is replaced with a long, rusty, metal tube. As he inches toward you with scissors in his hands, the scraping of the tube against the floor gives the player a nails-on-a-chalkboard feeling. When he is right next to you, he looks up; the player can see his face in full.

The man's face looks the same as it did when it flashed before. His eyes seem to be missing and his mouth is open, smiling. It is covered in blood - blood that looks days old and dried out. He starts rotating his head as he stares at you with his mouth open. The player can only look around them, unable to move. The man lifts up his crippled arm, holding scissors, and jams them into your body. Blood spurts out of your body in abnormally large amounts. The few players who experienced this scene described it as horrifyingly realistic.

The man then takes the scissors and brings them up to your neck, leaving a zipper-like effect on your chest. The player's body is cut wide open and guts pour out all over the old man's torso. He then removes the scissors, reaches to the floor, and picks up a mirror. He turns the mirror towards you. Although the player's face cannot be seen in the mirror, the players chest - now cut in half - can be seen in its full gruesomeness.

The man then drops the mirror, reaches down once more, and picks up an axe. He swings the axe at the pole you are tied to, multiple times, until you and the pole you are attached to fall to the ground.

The player is now staring at the ceiling, listening to the old man laugh. He kneels down in front of your face, mouth still open, and let's out one last "HA!" He then stands up and walks around the player with his axe in hand, dragging his metal leg across the floor as he walks. When he reaches the player's feet, he lets out three words in a disgusting, repulsive voice, "Just...like..." He raises the axe above his head, stares at you, and rotates his head. He yells his final words as he strikes the axe down into your knee.

"ME!"

The game continued. Few players remained up to this point.

After the old man has chopped off your leg, he continues to laugh and turns his head. the blood from your wound sprays all over his split torso while all the player can do is look around and see their mangled corpse, tied to the bloodstained pole. The man then drops his axe. He comes right to your face, kneels down, and opens his mouth to impossible lengths. He seems to swallow you.

The game stutters for a moment as the old man's mouth is all that can be seen by the player. Instead of cutting to darkness, you are instantly placed in another scene; this time, players were in a long, dark hallway lit only by torches on the walls. The player is limping.

The player can only walk in one direction - forward - towards the end of what seems like an infinite hallway. With each step the player takes, the camera shakes and gets blurry until, finally, nothing can be made out except dim circles of light. Through this blurriness, a small figure is seen in the distance. It looks like the same figure seen in the shadows of the room before; it is disfigured and deformed. Instantly, the figure then jumps into the player's view as the screen becomes clear once more.

From the few players that remained, each one reported seeing a different figure jump towards them. It was, to each of them, though, horrifying. The fear they felt in that one moment was indescribable, so overwhelming that nearly all of them quit the game at that very moment. The users who played that scene reported that the game had short-term effects on their mental health, but no long-term repercussions. To this day, no known user has played past that point.

Saturday, January 8, 2011

The Secret of Minecraft

Find a lava pool at the bottom of the map and jump in while wearing full Diamond Armor.

After that, sink until your hearts are half depleted. You will suddenly fall into a room of pure Obsidian.

There, you will meet someone called the Gatekeeper. After you kill him, the eastern wall will fall away to reveal a hall of pure Diamond blocks.

After walking for about a minute or so, you will enter a gigantic cavern of Lightstone.

There you will meet the final boss: a creature so otherworldly that it cannot be described in normal words. If you manage to kill him a door will appear opposite the hall of Diamond. It leads to the opposite of the Nether...but after entering you'll find it is only much, much worse. Here, the true game of Minecraft begins.


Once you enter this land, all you will see is a floor of a glass-like block, only it emits a faint light; you can see that the sky is dark, but it too has a faint glow.

As far as you can see, even at full render, there is nothing but this glowing dark sky and glowing pale floor. Then, you suddenly realize that a strange noise is sounding, one that must have gone unnoticed as it hadn't stopped since you entered this world.

It sounds familiar, but you know without a single second guess that you have never heard it before, and you feel you will hear nothing but. The glow becomes darker

As the nonexistent sun starts to set, this strange noise gets more poignant. Almost shrill, almost extrasensory in its depth.

Stars begin to appear in the sky, but they are not the typical square blocks that populate Minecraft so thickly. Instead, they are perfect spheres. They seem to have a resolution so high that it seems they are created by a god.

They started to sway through the sky in rhythm of the blank noise - rising and falling. At this point my game started to lag, unable to render this dance of perfection.

I tried to turn down my render distance, but at the first touch of the button, my screen was filled with otherworldly faces - pale gray contorting faces against an opaque white fog.

They changed with each frame, which at the point was at approx. 1 per second. I couldn't figure out what was happening, so I opened task manager and shut down minecraft.exe.

When I restarted my game minutes later, the Minecraft message in the homescreen read, "Don’t you ever, ever stop the cloud." The yellow letters crept up until almost the entire window was filled, but I still managed to make it to the world selection.

To my surprise the world was only .5 mb large. Once I clicked it, over a minute of loading screens popped up, but they all read, "loading the cloud," or, "rendering the cloud."

When this otherworldy place finally loaded, it was again this supposed night time of dancing circles and shrill noise. I decided to explore.

As I walked, nothing changed. For over 20 minutes, I just held down the w key and watched as nothing changed except the lightly-luminescent floor. I failed to notice the most gradual change of all.

The sound had been slowly became melodic, or should say, unmelodic. I’ve often read about the tritone, the "devils note," the main basis of all the metal music I listen to, but this was different. I could feel my nerves tingling as it played.

Before I could even think about what the fuck kind of music this was, I saw a cloud in the distance. As I walked it grew larger...and larger...and larger...and larger...and larger...and larger.

Remembering that this wall of cloud was what had frozen my game before, I expected the same strangely detailed grinning faces that had covered my screen, but once I was right up against it all I saw was the same block formations that Notch called faces.

I saw the faces of skeletons and zombies and creepers. Even though they had the resolution of many years gone by, they seemed to portray an emotion. I could see tears fall from them, as small as a single pixel; they trickled from these blocky faces.

It reminded me of the mausoleum where my aunt was buried.

I decided to do what they game is meant for: I chipped away at the face of a creeper. I had no pick, no shovel, no axe - in fact, my entire inventory had been lost. I didn't know why, but it seemed that I was too far into a mystery to turn back.

As I picked away, the face shed more tears. The godlike stars still fell and rose to the haunting demonic music. That’s when I broke through and a vast explosion of raping fire spewed from the opening.

I backed away as fast as I could, expecting to die, but I had a full health bar; in fact, the fire had done nothing to me. I stepped nearer, nothing. I stepped into the fires, a sound unusually realistic resonated, and I knew my flesh was burning.

It made no difference, my health was fine, so I stepped into a 1x2 hall that housed the flame.

I walked down this hall, only seeing the flame and hearing the sound of my flesh burning. Then a voice arose, it was deep, it was the sound that the demonic gods of our dreams seem to speak in. It said:

"THIS IS YOUR SCOURGE. THIS IS YOUR PASSION. THIS IS THE PURIFICATION."

When the last resounding syllable sounded, I walked into a vast hall. It was like the Nether, but it was more beautiful, almost dystopian.

Fire still burned, lava still fell, but in cascading geometric shapes that seemed to complete the world. I saw other people too, the same low definition versions of myself that I had not seen in so long.

But I also saw horrors: Creepers, Zombies, and Skeletons - all chained, all in bondage. Weeping, crying, being tortured for fun.

I saw them tied to a table, their entrails being torn out with picks as the people laughed. Their hissing and growls were now replaced by terrified shrieks and cries. All the spilled blood could be seen so clearly; it was like watching it flow from my own face. I could see the anatomy of these creatures as clearly as they would have been in some grotesque biology textbook.

A human looked over to me, walked away from the zombie he was bludgeoning, looked me in the eyes, and said, "Prepare for your Hell, fucker."

He hit me and my hearts fell, I ran, not knowing why I was the enemy. I ran as he chased me, chanting, "Your Hell is the prison of our kind. Prepare to taste the pain that you have given our brethren."

As I ran, the haunting music still played. But I could hear myself, not the sound of my burning flesh, not my heavy breath. But I heard myself hiss.

I ran and ran and ran as the chants chased me...until they faded away. I was in a small room - fire outside illuminated it - but it was still filled with a dense darkness. I heard the same demonic voice say,

"YOU HAVE BECOME YOURSELF. YOUR DISGUISE OF HUMANITIES SKIN HAS BURNED AWAY! YOU ARE NOW PURE OF BODY AND OF SOUL! GO FREE YOUR PEOPLE AND UNMASK THE HELLISH FIGURES THAT CAPTIVATE THEM!"

Not knowing what to do I, turned around. A creeper was staring right the fuck in my eyes. I tried to run but only ran into the other side of the small room. Going back, I had seen a mirror.

I looked in the mirror; the image of a disgusting writhing creeper looked in my eyes. I realized I no more hearts. Not that they were empty, they were gone. I walked into the fire outside and only my hissing vocalizations were heard.

A mob of humans came after me, chanting the forbidding chant. Backwards, forwards, in latin, growling, screaming wailing, they chanted,

"Vox es mundi, inferno captivare ANTI-DEI."

I tried to run, but I was frozen. As they surrounded me, I hissed. I wailed, shrieked. The screen became perfectly detailed, as if it mirrored the world.

The music grew louder, as did everything; my ears rang from the barrage of senses.

When I exploded.

I the creeper, I the monster, I the terror, I the murderer. I sacrificed my wretched self for my similarly wretched comrades. The thing I used to fear I had become. The thing I used to be, I crushed.

I had become the saviour of the deadly walking terrors that plagued the world. My world, the hell of my former kind, the Earth, the captivating prison that entertains us with its seemingly endless landscape.

Released from the Hell, I finally reached my true form: the monster, the thing that chases the prisoners from their gilded cell. The saviour.

The screen was blank. All I heard was the hissing and growling of the terrors. I understood what they said. They worshipped me. The sound continued. It grew louder until my speaker buzzed and my ears rang. I tried to turn it off, but nothing happened. I cowered, I cried, I fell in the corner.

All I could do was contemplate what this meant. I felt as if I was the one who was trapped in this earthly cage. I thought about suicide, finding this other world of terrors, but it quickly passed.

I gathered myself, touched the computer, and continued with my life, the hissing and shrieking still sounding. Even as I write this, I feel my praise, coming from our grotesque dungeon masters.

(This story is credited to a person called MASTER CRAFTSMAN.)

Tuesday, January 4, 2011

Ruins of Alph Embedded Images and Strangeness

Defying my belief that this should be kept confidential, I will share this in the sole interest of two individuals. My name is Ruben. I have always been interested in subliminal techniques, regardless of the media or way in which they are conveyed. However, I did not go looking for this particular example. No, it found its way to me. It’s certainly no coincidence that the move ‘Curse’ was introduced in Generation II with the release of Pokemon Gold, Silver, and Crystal versions.

Often heard that you shouldn’t judge a book by its cover? A sound should not be judged by the way you hear it. There can be so much more, that of which the single sense of hearing can not handle by itself. Sounds are visual as well, despite what some may say. Any piece of music can alter your state of mind and emotions. What else can sounds do? Maybe a certain group of individuals set out to answer just that.

New concepts were realized with version 1.0 of the Lavender Town music released in early Pokemon Green and Red cartridges in Japan. There’s no doubt that there was interest from the sound team to create an eerie effect from special inflictions in the music, most notably the high pitched frequencies which could only be heard by those with especially acute hearing. Version 1.1 of the Lavender Town music soon replaced its older counterpart in newer cartridges in order to avoid suspicions. Perhaps enough data had been collected anyway.

The person who posted the previous video was surprised to find that his friend, Anthony, had developed a special way to retrieve the frequencies that were lost when the developed music was redesigned in order to fit within the limitations of the Game Boy. According to him, certain hints were left in the music which encouraged him to develop a way to analyze the sound and insert special tones which mimicked the original intentions of the music.

Although Anthony may have never realized this, the tones which he added constructed unusual images within the sound when combined with the original Pokemon music. These images had been embedded into the music through certain methods of steganography. In Pokemon Gold, Silver, and Crystal, these images were waiting for their key to be unlocked.

Likewise, two sound files from the Pokemon Gold, Silver, and Crystal soundtrack fit together in an interesting way. One you are most likely familiar with; the other you would have only heard if you had listened to your radio while within the Ruins of Alph. These files can never be played concurrently while playing the game. However, they can be while using a computer.

I am not the one who posted the previous video. I will refer to him as Edwin from this point on. When he looked through Anthony’s laptop, he copied more than an audio file and just a few pictures. Edwin found an entire algorithm which Anthony had written which was able to reconstruct the lost images within particular Pokemon sound files. Anthony had created the sound file featured in the last video from this algorithm and a generic binaural beat, which he had downloaded from the internet, and many viewers/listeners have recognized.

Subsequently after discovering Anthony’s creation (lavender.wav) and his homemade algorithm, Edwin himself became obsessed with the oddness of Lavender Town. Despite what he wrote in the previous video, he did not lose interest. Edwin spent his time up until posting the last video testing Anthony’s algorithm. He became quite familiar with it and tried it on numerous sounds from the early Pokemon games. Eventually, he tried combining the Ruins of Alph music with the erratic sounds that play on the radio. After running this through Anthony’s algorithm, results even more astounding than Anthony’s original discovery were found. The outcome is this video.

To my dismay, I am the “sound enthusiast” which Edwin mentioned in the description of the last video. This is why I know so much of this ordeal and have felt the need to write this description as well as post this video. Edwin contacted me through the internet requesting help with the lavender audio file, so I sent him a spectrogram program. He began to send me more and more details about the problems he was facing as time went on, and I grew to know him pretty well. Eventually, he sent me the password to this account along with a terrifying note.

“Even after researching the sounds which caused Anthony’s death for so long, I still don’t feel better about it. It was my fault he died. If I had just played through my Blue version with him, he wouldn’t have become so interested in the Lavender Town stuff, we would have just kept playing. He was my best friend, but I let him down. I wasn’t a true friend. It’s like I hardly knew him anymore after we went our separate ways. I can’t stand living with this burden.”

He attached the audio file playing in the video above as well as a password so I could access this account. To say the least, I was baffled at the time. The day after the previous video was posted, Edwin was found dead in his room, astonishingly with no flesh wounds to be found. Had he figured out the exact cause for Anthony’s seizure? Was it suicide? Both?

Never did he mention any specific details about this audio file, other than what has already been mentioned in this description. I didn’t want to have to get involved further in this incident, but as I have already stated, I feel like it is my obligation. I don’t, however, feel the need to describe the occurrences that take place in this video. I will let you decide for your own about that.

Keep in mind, though, that in the game the scientists in the ruins claim that Unown communicate with radio waves. What was constructed in place of the Pokemon Tower in Lavender? The Kanto Radio Tower. I must let you know that this sound file was created with Anthony’s algorithm with a binaural beat added in the background. Do the Lavender Town theme and the Ruins of Alph music have something in common? An accident? Something that could... drive someone insane?

Sunday, January 2, 2011

An Oblivion Mod

The first thing that I must point out is that this is NOT for you tl;dr idiots out there. This is, however, a true story about the strangest and probably most demented Oblivion mod I've ever come across. What makes that true is the fact that it's more than just a mod. It's something else. To this day I'm baffled as to what it "really" was, or how the hell most of it was even possible.

It all started about a year ago. After 2 years of playing the shit out of the main quest, guilds, Shivering Isles and Knights of the Nine, I finally started filling up on a bunch of mods that even looked slightly appealing to me. Anyways, one day I was browsing through Planet Elder Scrolls and one mod in particular caught my attention, as it had no screenshots and the description simply read: "HIGH LEVEL AND SKILLED ONLY, PLEASE!!" The file itself was a single .esp, only a byte large. I was clueless at to what it could be, which either unfortunately (or perhaps fortunately) brought me to give it a whirl.

I downloaded it and opened up Windows Explorer, only to find to my surprise that it had also come with a .txt file. The .txt was named HELP, while the .esp was named him (please don't get confused though, it's not an intentional message saying help him, the names will be explained).

I opened up the .txt file. The only thing in it was a short yet strange message:

"killed him after he killed her, lost game disc, someone else to do it or curse"

I couldn't help but laugh after reading the lack of meaning and grammar in the note. I should have known it was probably just some 10 year old noob modder trying to make a pathetic quest. But I decided to proceed with placing it to my data, as it may have been a foreign uploader and maybe it would be some interesting mystery plot. I checked the .esp and started up the game.

Upon loading my character (A level 71 Imperial knight, named Joe for the hell of it), I immediately spawned in a pitch black cave with no music or typical ambience. Just dead silence. I luckily had a few torches on me, and light one to find that it was actually a cramped straight tunnel with no door behind me. I had no choice but to advance forward.

After about 10 seconds of running, I entered a large chamber with a single small wooden door at the opposite side. There was blood everywhere however, and not like the typical Oblivion decals as you see in the Arena. It looked so... real. It had to be one of the most disturbing things I've ever seen in a game. I was even able to see teeth scattered in some places, along with a few fingers and bones. All of them looked so much more realistic than Oblivion itself. It gave me the shivers, and I hesitated to open the door. But I had no other option. I activated the door...

I was now standing in what looked like a typical fort interior, except for the same blood and gore scattered everywhere. I only took about 5 steps when I suddenly heard a distant voice say: "Welcome... player..."

Now I was annoyed. I had always been a hardcore medieval roleplayer, and breaking the 4th wall like that was enough to make me quit. However, the escape button wasn't working at all. I decided I would attempt to bail out via coc cheating, but the console didn't work either. I couldn't quit, and I couldn't cheat.

I progressed forward without encountering any enemies, traps or containers. Just a straight featureless and very dark tunnel, with no music playing but I heard very faint screams of sort, like tortured souls from hell. I couldn't tell, but I ignored it and just kept looking for something to do in this already abnormal mod. I soon heard the voice again, this time considerably closer and louder:

"Fucking finally, I'm free!"

The screaming souls grew louder, and I started to hear the distant running of someone else coming from the opposite side of the dark hallway...

Soon, the person appeared: A horrifying-looking man, who was only in his underwear, and had 3 rotting gunshot wounds on his torso. His head had also obviously been cracked open, and was decaying as well. The most intimidating thing about him was that he looked just as real as anyone in real life. And he was gripping a machete, and seemed to be full of intense rage.

He charged at me screaming, and I held up my Steel shield. To my surprise though, he instead bent down slightly and started hacking away at my exposed legs. My health started to diminish very quickly, as the man was performing many unorthodox maneuvers to counter the game's combat.

I managed to heal on the couple health potions I had, and finally land a hit on him. He screamed in agony in a demonic sounding voice, as his model got a giant slice across his chest from where I struck, and then seemed to disintegrate that section of his body.

I decided that running and swinging my sword constantly was the best option to avoid his unusual offense, and according to the meter on my crosshair, finally chipped away half of his health. By now his entire body was burnt up, with his skull showing with glowing red eyes.

My armor was starting to break, and my health only had a small fraction remaining. The man was constantly hacking while screaming with insanity, I was lucky to actually deflect any of his attacks with the shield. I finally decided to quit my current strategy, which I knew would get me killed, and did a lunge attack (which at master level was a stab) which completely impaled the man.

Despite having my volume at a reasonable level, his scream was loud enough to hurt my ears as his body soon became engulfed in flames, and burst before he hit the ground. The level was filled with silence yet again, but then I saw that there was now an opening where the man came out of. I walked inside...

The room I entered was very dimly lit, with only a small wooden chair in the center and a straight jacket sitting at the corner. Resting in front of the chair however were somewhat old real newspapers, with the man in them. Apparently, he was insane and was held in an asylum for quite some time until deemed stable and released. Then, I found a photograph of a woman. This made me think back to the HELP note, and I quickly understood everything.

The insane man went to the (uploader)'s house and brutally murdered his wife. The husband quickly responded by shooting him 3 times, which resulted in the attacker busting his head on something behind him when he fell. The husband either contained the insane man's soul in the .esp somehow, or the man haunted it. Either way, since the husband's oblivion game was lost, he had to find someone who could finish the job and destroy his evil soul once and for all, or else allow him to kill even more in spirit form.

I have no idea whether this is true or some really fucked up story, but whatever it is I still have nightmares about that man. Screaming in rage...

(This ending isn't the good one. OP said tomorrow there will be a revised, BETTER ending.)